Does virtual work on your boat count?
To keep myself learning whilst we've been stuck at home, I'm giving this 3d animation a go. The work flow looks something like 30% modelling, 30% texturing, and 30% lighting to make it work, I think I'm at the 0.2% modelling bit with a steep learning curve ahead

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This took the better part of a day and a night from go to whoa, helped a lot by having some reference images to get the proportions right.
This is playing around with the wind strength trying to emulate pressure lines, first gust is 30 knots, second is 40 knots. The software has a physics engine so you can emulate things like wind and then make the sail texture like cloth and force it to respond to the force " thingy", kinda cool.
Problems on this one I need to address:
-- There are rudders and a keel, they just stubbornly refuse to come out of the water...sigh.
-- I need to learn how to get the boat to respond to the wave action rather than sail a virtual line.
-- I need to texture the sail and hull a lot better, add more detail.
-- Add sheets that attach to and move with the clews.
-- Make the waves sharper without simultaneously enveloping the boat...double sigh.
Do you ever get the feeling you sometimes bite off more than you can chew?