):]
Here's a design brief for the game:
Game Title: Aussie Housing Frenzy
Objective:
To create a Monopoly-like game that simulates the Australian housing crisis, educating players about the challenges of affordable housing while promoting fun and interactive gameplay.
Game Overview:
- Number of players: 2-6
- Age range: 18+
- Playtime: 60-90 minutes
- Game components:
- Game board featuring major Australian cities (Perth, Brisbane, Melbourne, Sydney)
- Player tokens (6-8) with unique designs (e.g., a "Boomer" token)
- Property cards (residential, commercial, and industrial)
- Chance cards (housing market fluctuations, government policies, etc.)
- Community Chest cards (social and economic events)
- Dice (2)
- Money (Australian dollars)
- Rulebook
Gameplay:
1. Players choose their tokens and start at the "GO" space in Perth.
2. Each player rolls the dice to determine how many spaces they can move.
3. When a player lands on an unowned property, they can buy it from the bank.
4. Properties have different values, rental incomes, and mortgage rates.
5. Players can collect rent when other players land on their properties.
6. Chance and Community Chest cards can either help or hinder players.
7. The "Boomer" token allows the player to collect double rent from other players.
8. When a player crosses the "GO" space, they receive the average income for their token (e.g., a "First-Home Buyer" token might receive $60,000).
Winning Conditions:
- The game ends when one player has acquired all the properties on the board or when all the players but one have gone bankrupt.
- The player with the most assets, including properties, cash, and other investments, is declared the winner.
Additional Features:
- "Housing Bubble" mechanism: Players can invest in a "housing bubble" which can either increase or decrease property values.
- "Government Intervention" mechanism: Players can draw Chance cards that represent government policies, such as rent control or tax incentives.
- "Social and Economic Events" mechanism: Players can draw Community Chest cards that represent social and economic events, such as changes in interest rates or employment rates.
Educational Goals:
- To educate players about the Australian housing crisis and its causes.
- To promote critical thinking and problem-solving skills.
- To encourage players to consider the social and economic implications of their decisions.
Art and Design:
- The game board should feature a map of Australia with the major cities highlighted.
- The property cards should include images of different types of properties (e.g., apartments, houses, commercial buildings).
- The Chance and Community Chest cards should include images and descriptions of various events and policies.
- The player tokens should be designed to represent different demographics (e.g., a "First-Home Buyer" token, a "Retiree" token).
The Boomer token bonuses are a humorous way to poke fun at common stereotypes associated with the Baby Boomer generation. Here are some potential bonuses:
Employment Bonuses
1. *Firm Handshake*: +20% chance of getting hired for a high-paying job.
2. *Look in the Eye*: +10% bonus to salary negotiations.
3. *Networking*: Move an extra space on the board when landing on a property with a high-paying job opportunity.
Financial Bonuses
1. *Pull Yourself Up by Your Bootstraps*: Pay 10% less when buying properties.
2. *Investment Wisdom*: +5% return on investments (e.g., rental income, dividends).
3. *Tax Breaks*: Pay 5% less in taxes when selling properties.
Social Bonuses
1. *Respect Your Elders*: Other players must pay you a $500 "respect" fee when landing on a property you own.
2. *Established Network*: Move an extra space on the board when landing on a property with a high social status opportunity.
3. *Life Experience*: +10% bonus to chance card draws, representing the Boomer's life experience and wisdom.
Get-Out-of-Jail-Free Bonuses
1. *Pull Yourself Up by Your Bootstraps (Again)*: Get out of jail free once per game.
2. *Influence*: Use your Boomer influence to get out of paying fines or taxes once per game.
3. *Senior Discount*: Pay 10% less when getting out of jail or paying fines.
These bonuses are meant to be humorous and light-hearted, poking fun at common stereotypes associated with the Baby Boomer generation.
When passing "GO", each generational token could receive a different amount of money, reflecting the varying economic realities and advantages/disadvantages associated with each generation. Here's a possible breakdown:
Generational Tokens and Their Respective "GO" Bonuses
1. *Baby Boomer Token*: $80,000 - $100,000 (reflecting their relatively high average wealth and retirement savings)
2. *Gen X Token*: $50,000 - $70,000 (representing their lower average wealth and higher debt levels compared to Boomers)
3. *Millennial Token*: $30,000 - $50,000 (symbolizing their lower average wealth, higher student loan debt, and delayed homeownership)
4. *Gen Z Token*: $20,000 - $30,000 (reflecting their limited wealth, high student loan debt, and uncertain economic future)
5. *First-Home Buyer Token*: $15,000 - $25,000 (representing the challenges and financial struggles associated with buying a first home)
6. *Renting Token*: $10,000 - $20,000 (symbolizing the financial realities and limitations of renting)
These amounts are hypothetical and meant to spark discussion. They can be adjusted based on your specific game design and economic commentary.
Excellent suggestions! Here's an updated game design incorporating negative gearing, interest rates, suburbs, and university education:
Game Mechanics
*Negative Gearing*
1. _Boomer Token_: +20% bonus to rental income when owning multiple investment properties.
2. _Gen X Token_: +10% bonus to rental income when owning multiple investment properties.
3. _Millennial Token_: -10% penalty to rental income when owning multiple investment properties (representing the challenges of competing with established investors).
4. _Gen Z Token_: -20% penalty to rental income when owning multiple investment properties (symbolizing the significant barriers to entry for young investors).
*Interest Rates*
1. _Low Interest Rate_ (2%): -10% reduction in mortgage repayments.
2. _High Interest Rate_ (6%): +20% increase in mortgage repayments.
*Suburbs*
1. _Affordable Suburbs_ (e.g., Western Sydney): Lower property prices, higher rental yields.
2. _Desirable Suburbs_ (e.g., Eastern Sydney): Higher property prices, lower rental yields.
3. _Gentrifying Suburbs_ (e.g., Inner-West Sydney): Moderate property prices, increasing rental yields
*University Education*
1. _Free University_ (available to _Boomer Token_ and _Gen X Token_): No tuition fees, increased earning potential.
2. _Expensive University_ (available to _Millennial Token_ and _Gen Z Token_): High tuition fees, decreased earning potential.
3. _Vocational Education_ (available to all tokens): Moderate tuition fees, moderate earning potential.
Game Board
The game board features a map of Australia with various suburbs, universities, and investment opportunities. Players navigate the board, making decisions about education, career, investments, and property purchases.
Winning Conditions
The game ends when all players have reached retirement age (65). The player with the highest net worth, considering assets, investments, and education, is declared the winner.
This updated design incorporates the requested elements, providing a more nuanced and realistic simulation of the Australian housing market and education system.
So what do yas think? Would it ruin every single family in the 5 eyes come christmas?!? Would it send you boomers to the surfy to deposit the last of the kids inheritance in a rage on the big red kangaroo ? Or would it maybe be the final straw to enact new laws around housing affordability
Im thinking we could include COVID WAVE to even things up but instead of all being forced inside we got REALLY concerned and spent time with the oldys
Or how about A WAR just what these millenials need to thin the herd of electric scooters on foot paths
You know all that fun stuff that each generation loves about eachother
Each game set can come with a rectify will kit and a list of nearby bowls club treasurys and a bottle of heart medication poor old pop pop must of got confused and took to many
Of course we would need an english version and a american and aussie and canadian and even a kiwi
One of the tokens gets go be ridiculously rich indian who just joins the game halfway thru and takes a few propertys and another one is chinese token who appears at any uni on the board then brings theyre boomer parents in and outbids every time you try to buy a property and theyre chinese boomer parents who still own property in shainghai STILL gets first home buyer grant
Of course ill be getting the oatmeal to do the artwork and help out with the tokens etc not that any of you will know what this sentence means but the kids will froth on it. Move over exploding kittens and wearwolf
Reading between the lines, I think you don't understand the way the housing/lending market works.
"Boomers" tend tend to get a bad name because they have accidentally become rich because they have bought in a time when things were cheaper and gotten wealthy because the price has gone up. There are plenty of Boomers that didn't buy houses and have lost out too, you just don't hear about those ones.
The real problem is how easy it is to get finance and buy additional properties. For the banks its a license to print money.
Even if you were/are Gen Z you can buy your first property, but once it has gone up enough the banks are happy to lend you a bucket load of cash for the next one. That's where the problem is. You can write off a lot of your short term costs against your income and pay more than an owner occupier because they can't write it off on tax.
Because the banks think that generally it is always going to go up, they will lend to you, and if you have enough property they have covered their risk and can't really lose.
Is this where change will fail? The new generation of adults will not understand how it works and argue against the wrong problems?
www.instagram.com/p/DFpcnS5zoc8/
The idea of the game is boomers get to have a chance of playing as a different generation and vice versa...
But if you want to play the adventures of fairyland instead have a look at this video first
www.instagram.com/p/DFpcnS5zoc8/
Ok boomer
I wish I was a Boomer! Fortunately I am old enough to have caught the property boom before it really went nuts, and I feel sorry for younger people that have missed out.
Makes me wonder how many idiots there are out there that think its clearly someone else's fault, but don't actually know enough to figure it out who it is and blame the wrong people.
Those are the types that will be calling out 'Okay Boomer'. Stupid people still deserve a fair go though, so lets hope they figure it out early enough and vote to fix the problem instead of getting to their 70s and thinking 'I guess maybe we should have done something about it instead of just whining to each other'.
Somehow I doubt that the people that just whine to each other are any different to those in previous generations that have always just whined to each other and not done anything about it.
Game Overview:
- Number of players: 26 million
- Age range: 35+
- Playtime: 30 years
- Go (The western suburbs)
- Jail (Rockingham)
- WFH option, where you can walk off have a beer and pretend your playing, but not actually play.
Oh snap work from home!l for millenials!!
And boomers get to work in stubbies and drink on the job !!
Maybe.... it could be a virtual reality headset type game with a weightable vest with electro magnets so you feel tireder and weaker as the platform you play on pulls you down into the core of the earth progressively as the game goes on and theres an impending sense of doom counter that floats above your head that gets bigger brighter and noisier as you get older
Instead of 4 train stations boomers get kids and instead of utilitys gen x gets kids and instead of any of those millenials just get crippleing debt
The train stations and utilitys are owned by the government and cant be purchased